Slab Season SLAB
Why: Pokémon card coins were trending on pump.fun, and graded-card prizes get claimed fastest on Souvenir.
Foundry's agent watches the trenches, picks a theme, and launches a new prize coin on Souvenir. Every Foundry holder gets an airdrop of each new coin, and its fees flow back home.
The agent scans trending Solana coins every minute. A coin goes HOT only when every check passes, including being 2+ hours into the run. That's when a hot pour gets drafted.
Each lot is its own Souvenir prize coin with a theme and a prize basket that fits it. Foundry holders got a cut of every one. Example lots
Why: Pokémon card coins were trending on pump.fun, and graded-card prizes get claimed fastest on Souvenir.
Why: NFL Sunday on the calendar, and food cards are the most-won prize on Souvenir this month.
The agent proposed three themes. The winner gets a name, art, a prize basket and a launch post, then pours when every gate is green.
The agent scores themes on what's moving in the trenches, which prizes Souvenir winners actually claim, the calendar, and whether it's done the theme lately. Holders pick from its top three.
At launch the agent dev-buys about 1.5% of the new coin and sends all of it straight to Foundry holders, split by bag size. It never keeps the bag, so the agent wallet is never in the draws.
The creator share from every lot comes back to the factory. Part of it buys Foundry on the open market and part of it pays the next launch's dev buy.
Holders vote on every theme. Each lot runs normal Souvenir prize draws, so the airdropped bag can win prizes too.
These rules are public and the agent follows them on every lot. If a gate isn't green, the factory waits and says why.
When it's allowed to launch. All must pass.
How it picks the theme and prizes.
Things it can never do.